The answer is somewhat less evocative when boiled down to a single word: acquisition. And no, it’s not the unique visual style that eschews a quest for detail and runs with stylised, colourful worlds and wonderful animations. No, it’s not the characters, although there’s no doubt they’re endearing and anchor the series’ zany sense of humour. That, however, would be missing the truth of the matter the hook at the heart of these games that keeps players on the line, jonesing for just one more mission. For those that haven’t played the series, if you had to shoehorn these games into a genre, you’d label them action-platformers - the combat is frantic, there’s some skill required getting around the various planets and it’s all topped off with light puzzle solving. ![]() ![]() Note: Vita impressions are towards the end of the review.Before Insomniac was known for its creative weapon design in Resistance, it was famous for its creative weapon design in Ratchet & Clank.
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